CVSROOT:        /home/cvs
Module name:    freesci
Changes by:     cvsuser 00/05/03 17:38:59

Modified files:
        .              : ChangeLog config.h 
        src/engine     : kgraphics.c 
        src/graphics   : input_ggi.c 
        src/include    : resource.h uinput.h 

Log message:
* Cursor keys are now shifted 8 bits to the left, as in Sierra SCI
* PicViews no longer get their priority calculated
* Priority -1 is treated correctly now for picviews and dynviews

Observations:
+ Brigand now has correct priorities in QfG1
+ The character customization screen now has full support for cursor
keys
- Savegames are broken in some cases
- It's still not possible to select elements from savegame lists with the
cursor keys
- All monsters in QfG1 start combat as soon as they reach the center of
the screen

On a totally unrelated note, does anybody know when the interpreter calls
play(), and when it uses replay() to run the game object?

-- Christoph


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