CVSROOT: /home/cvs
Module name: freesci
Changes by: cvsuser 00/05/03 17:38:59
Modified files:
. : ChangeLog config.h
src/engine : kgraphics.c
src/graphics : input_ggi.c
src/include : resource.h uinput.h
Log message:
* Cursor keys are now shifted 8 bits to the left, as in Sierra SCI
* PicViews no longer get their priority calculated
* Priority -1 is treated correctly now for picviews and dynviews
Observations:
+ Brigand now has correct priorities in QfG1
+ The character customization screen now has full support for cursor
keys
- Savegames are broken in some cases
- It's still not possible to select elements from savegame lists with the
cursor keys
- All monsters in QfG1 start combat as soon as they reach the center of
the screen
On a totally unrelated note, does anybody know when the interpreter calls
play(), and when it uses replay() to run the game object?
-- Christoph