Hi,

On Tue, 23 May 2000, Claudio Matsuoka wrote:

> > - My version of Mesa didn't get the stencil buffer operations right
> 
> I've been working with a TNT2 card and Linux (in my robot simulator) and
> the NVidia X server doesn't support stencil so it falls back to software
> and becomes slow as hell :(

Most of these drivers (especially the binary-only ones) are optimized for
"normal" games, which just want to draw textured polygons.

> > - It's much slower than GGI
> Even in hardware-accelerated GL boxes (SGI?)?

I haven't tried GGI on that Indy machine yet. It /used/ to be quite fast
when I swapped buffers instead of doing partial updates, though, so I
guess not using glCopyPixels() would help improve performance. I'll have
to check whether the new graphics system design will help here (and I
better continue documenting my proposal, too).

llap,
 Christoph


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