Hi, Good news, everyone- we've got a very special delivery today: FreeSCI 0.3.0 has just been put on linuxgames.com's ftp servers and is available for download. Please note that we have separate source trees for the *NIX and the DOS version; also, there are binaries for Win32 and DOS available. Both trees will probably require minor modifications to build with Visual C++; those should be fixed for the development snapshots now, though (thanks to Dmitry's recent updates). FreeSCI 0.3.0 features all kernel functions supported by SCI0, except for some debug functions (which we provide alternatives to with our own built-in debugger). This means that, in theory, SCI0 games should be fully playable with FreeSCI 0.3.0. There are known graphical problems, though; a new design of the graphics subsystem should take care of them (one of the two major things to do during the 0.3.x development phase). FreeSCI 0.3.0 should work on ia32/Linux ia32/DOS ia32/Win32 sparc/Solaris mips/IRIX (native cc, glx target) Other unices and hardware architectures might work as well, if they support glib and libpng, plus at least one of glx and ggi. We can now focus our efforts on adding sound support, improving the graphics subsystem (which is in urgent need of repair), and, of course, fixing any bugs we come across. (Personally, I'll be working on the graphics subsystem; I'm hoping to put up a revised version of the new headers as soon as possible). Thanks to everyone who helped with the project so far! FreeSCI already has quite a bunch of major and minor contributors, and I wouldn't mind seeing this list grow further :-) llap, Christoph
