Hi Lars,
On Mon, 25 Sep 2000, Lars Skovlund wrote:
> In kgraphics.c:
>
> * Removed a "feature" that disabled pic drawing for SCI01.
SCI01 pic drawing is disabled in the new graphics code, too, BTW, because
embedded cels' sizes probably aren't as easy to calculate as the old pic
renderer would suggest. I haven't looked into this, though, and won't do
that until after SCI0 runs with the new system (which implies that I have
to /finish/ it first...)
> * Parser vocabularies from SCI01 are now (semi-)supported.
> Character transformations (for foreign-language games) are not
> supported,
> for instance.
Any other missing stuff?
BTW, what kind of transformations did they do? Something like �->ae?
Does anybody know of any foreign-language SCI01 games? I know of a german
SQ3, but that's about all I've ever heard of. Also, I think that QfG2
includes a katakana->ascii translation table, but I've never heard of a
Japanese SCI game (nor have I seen an appropriate font).
> * Added overflow checks for lofsa/lofss. These currently cause
> SCI01/SCI1 games to fail
> because of heap exhaustion (the VM needs some work to correct
> this).
Could you elaborate on this, please? Did the lofsa/lofss semantics change,
or is there a bug somewhere? IIRC, we use as much heap space as they did
while providing more memory...?
llap,
Christoph