Hi,
> Chick in binodulars walks by, lights go out.. then the shades start to
> lower on their own and you never see her.. um, present herself.
The darkened room graphics are drawn over her, but she's definitely
moving behind them ;-)
> Hoyle:
> Gin rummy (possibly others) no cards show up and/or the gamenever
> starts. Any input at all (mouse) gives you a pair of suspend handle
> 0000 messages.
Known for a while, but hadn't added it to the bug list (thanks!).
Possibly some sort of sound cue stuff.
> PQ2:
I'm encountering some minor visual problems in the game's intro;
possibly because it runs much faster than in Sierra SCI.
> "FSCI: kDirLoop: Warning (kgraphics.c L556): With view.902: loop 3 >
> maxloop 2" during intro.
Does any of the "I"s in "Police Quest II" look weird or missing? (Those
are the ones in view.902) (You can draw views with "gfx_draw_cel" to
check that kind of stuff, also check out "viewinfo").
LSL2:
> "FSCI: ERROR in kDisposeList (klists.c L300): Attempt to dispose
> non-list at a6ae" when leaving the black book screen.
"black book"? Need to play that game again 8-)
> (this is with the latest checkin, btw)
I didn't even manage to look through the binoculars without reversing
the parser part of my patch (opened the bug again).
I've added your bugs, and also
HQ:
Ogre's cycler doesn't work
llap,
Christoph
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