Well, guessed the fingerprint correctly for a change.  :)

Observations:

Into, scene 1:  Girl changes to guy.  
                Guy /w Briefcase doesn't walk.  [#52]
      scene 2:  No boat!  Just a pair of heads in the water.. [#52?]
                  "We're here!"  :)
      scene 3:  Jeeves's eyes only. [#104]
      scene 4:  Laura disappears from the dinner table when Lilian
                  speaks.  [#52?]
                kDispose called on invalid list @ a9c2 when Colonel
                  makes his little speech.
      
General problems:

1) Underbits present errors with every text box getting destroyed.
2) Fades in every scene; called on an invalid handle (0000) each time.
3) Scene changes wait for song to end.  Presumably because they aren't
   fading out like they're supposed to.  ;)

Heh.  Speaking of which, fades aren't actually implemented in the
soundserver.  The volume reduction part, that is...  Simple enough to
put in there though.

I'm going to see if I can figure out where the fade handle is coming
from; I suppose it's also possible that 0000 is a special case meaning
'current song' or 'all songs'.   

On other fronts:

The pc beeper/XBell driver seems to be doomed; perhaps one event
every 10 seconds gets through.  It's pretty sad.  Don't think it's going
to pan out, unless I can get access to the pc beeper through some other
means.

I spent a little bit of time butting heads with the adlib patch.003
resource -- it looks like there are 48 (or 96) 28-byte blocks, one per
instrument.

There are (at least) 21 nuggets of info going into an adlib
instrument...  and a total of 11 bytes of adlib registers that are
relevant for setting 'patches'.  (5 per operator, plus 'feedback').  SCI
uses some funky packing, that's for sure.  :)

Hmm.  This is one of those times I wish my x86 disassembly foo was
better.    

 - Pizza
-- 
Solomon Peachy                                    pizzaATfucktheusers.org
I ain't broke, but I'm badly bent.                           ICQ# 1318344
Patience comes to those who wait.
    ...It's not "Beanbag Love", it's a "Transanimate Relationship"...

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