This was in HQ1, using the in-game Save functionality.
>> if (foo->type == PARSE_TREE_NODE_LEAF)
Reading uninitialized memory: foo->type
In block: 0x01f860f0 thru 0x01f8c13f (24656 bytes)
gamestate, allocated at:
main() D:\src\freesci\src\main.c, 815
Stack trace where the error occurred:
write_PTN() D:\src\freesci\src\engine\savegame.c, 84
_cfsml_write_state_t() cfsml.pl, 462
gamestate_save() cfsml.pl, 823
kSaveGame() D:\src\freesci\src\engine\kfile.c, 858
>> fprintf(fh, "B(%d,%d)", foo->content.branches[0],
foo->content.branches[1]);
Reading uninitialized memory: foo->content.branches[0]
In block: 0x01f860f0 thru 0x01f8c13f (24656 bytes)
gamestate, allocated at:
main() D:\src\freesci\src\main.c, 815
Stack trace where the error occurred:
write_PTN() D:\src\freesci\src\engine\savegame.c, 87
_cfsml_write_state_t() cfsml.pl, 462
gamestate_save() cfsml.pl, 823
kSaveGame() D:\src\freesci\src\engine\kfile.c, 858
--
http://www.clock.org/~matt