This was in HQ1, using the in-game Save functionality.



>>         if (foo->type == PARSE_TREE_NODE_LEAF)
  Reading uninitialized memory: foo->type
  In block: 0x01f860f0 thru 0x01f8c13f (24656 bytes)
                  gamestate, allocated at:
                    main()  D:\src\freesci\src\main.c, 815
  Stack trace where the error occurred:
               write_PTN()  D:\src\freesci\src\engine\savegame.c, 84
    _cfsml_write_state_t()  cfsml.pl, 462
          gamestate_save()  cfsml.pl, 823
               kSaveGame()  D:\src\freesci\src\engine\kfile.c, 858





>>                 fprintf(fh, "B(%d,%d)", foo->content.branches[0],
foo->content.branches[1]);
  Reading uninitialized memory: foo->content.branches[0]
  In block: 0x01f860f0 thru 0x01f8c13f (24656 bytes)
                  gamestate, allocated at:
                    main()  D:\src\freesci\src\main.c, 815
  Stack trace where the error occurred:
               write_PTN()  D:\src\freesci\src\engine\savegame.c, 87
    _cfsml_write_state_t()  cfsml.pl, 462
          gamestate_save()  cfsml.pl, 823
               kSaveGame()  D:\src\freesci\src\engine\kfile.c, 858


--
http://www.clock.org/~matt


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