Now that things are stable, I was playing the games a bit more and
noticed:

In HQ1, in the opening scene, the Goon's yo-yo and the Sherriff's pipe are
not animated as they should be.

In KQ4, in the opening credits, the bottom of the last row of credits is
cut off on several of the credit lists. This also happens with text boxes
located near the bottom of the screen during the story introduction.


I also saw these in KQ4:
Warning: With view.000: loop 2 > maxloop 1
Warning: With view.325: loop 3 > maxloop 3

reported several times, and then:

Warning: With view.382: loop 3 > maxloop 2
Warning: Warning: Kernel function 0x55 invoked: NOP
Warning: With view.383: loop 3 > maxloop 2
Warning: Warning: Kernel function 0x55 invoked: NOP

repeated MANY times when I entered the scene with the unicorn.

At which point, I tried to control+break out and.. freesci crashed.
Backtrace:

gfx_tools.c(164): gfx_free_pixmap:
        pxm->ID         = -1
        pxm->loop       = -1
        pxm->cel        = -777
        pxm->colors_nr  = 14738836
        pxm->colors     = NULL
        pxm->flags      = 0
        pxm->xoffset    = 286364986
        pxm->yoffset    = 1200
        pxm->index_data = (invalid pointer)
        pxm->alpha_map  = NULL
        pxm->data       = NULL
        pxm->xl         = 17
        pxm->yl         = 32
        pxm->internal->handle   = 0
        pxm->internal->info     = NULL

sdl_driver.c(313): sdl_exit:
operations.c(602): gfxop_exit:
main.c(1047): main



My config is trilinear filtering for view, text, and cursor. pic0 is
scaled.

One last bug, when pic0 is scaled, the volcano in the background during
the intro has a line misdrawn. There is a gap between where the line is
drawn and where the volcano pic is.


--
http://www.clock.org/~matt


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