Hi,


> Another "problem" screenshot is @
> http://www.clock.org/~matt/tmp/lsl3-sdl-fullscreen-problem.jpg
> 
> THis demonstrates the SDL fullscreen problem. It's the same at all scaling
> and color depth modes I've tried, this screen shot it using -x1 -c16.

This is interesting... apparently, when the window is drawn, each pixel
right of or below one of the pixels of a window border line is blackened
out.

Matt, could you please try whether you can work around this by disabling
line drawing (e.g. by adding a 'return GFX_OK' to line 445 in
sdl_driver.c) or rectangle drawing (line 491)?


llap,
 Christoph


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