On Sun, 13 May 2001, Matt wrote: > On 13 May 2001 [EMAIL PROTECTED] wrote: > > > src/sound : soundserver_sdl.c > > > > Log message: > > * Fixed Win32 specific code in main.c > > * (a) Added #defineable update debug code to operations.c (more to come) > > * (b) Fixed soundserver_sdl to lock the mutex before waiting on it > > in SDL_SemWatiTimeout, it spins on the WaitForSingleObject() seemingly > forever. (I've only let it run for 10 minutes or so.) That appeared to fix that problem; now there's another one: CPU usage is fine and music plays fine in LSL3, until I enter the scene with Larry's wife and her new girlfriend. CPU usage goes back to using as much as possible, fighting with the main thread, and the music becomes very slow. -- http://www.clock.org/~matt
