Hi,

[PQ2 bugs]

> - after the copyprotection screen, one tone is continuously played.
>   There is no background music.

I'll try to reproduce this later, but I don't recall it happening on my
system. Does this happen if you abort during the intro, if you let the
intro finish (including the bg song- in case it finishes at all and
doesn't loop), or in both cases?

> - when getting business card from card, points chimes loops infinitly
>   (probably bug #190)

Yes, that seems to be #190. Interestingly, I don't think this happened in
my version of PQ2, so this might indeed be the final clue towards the
looping stuff being a version issue. However, my initial idea that early
SCI0 might not support infinite looping at all is almost certainly wrong,
since KQ4 does just this in the Dwarves' house when cleaning up.

> - in the action menu, "fire gun" has hot key "F0" (should be "F10")

Yes. Weird- I know I fixed this one a while ago.

> - cannot save game at the beginning (before entering homicide office): 
>   i get a disk full error. Lateron in the game i am able to save.

Weird again. I don't have any idea what this could be; will require
further debugging. It works fine here...

> - the computer screen isn't correctly erased (for example  "cd
>   personnell", "cd ..", "cd sierra" shows entries like "SQ II, Laura"

There was a computer in that game? =-)

> - in the jail, the textboxes of the jail clerc are partly outside freesci's
>   window
> - when restoring a game in the jail area, sonny can't reach the bell or
>   the car door anymore: about a third of the screen has become unreachable.
>   (save game "jail")
> - freesci segfaults after quitting

Cannot reproduce. Did you compile with debugging enabled? (in this case we
force a segfault on exit to trigger gdb).

> - crash when arriving at the mall (savegame "4"):
>     GFX Error: sci_view_0.c, gfxr_draw_cel0() L101:View 55:(0/0) writes RLE data 
>over its designated end at rel. offset 0x0190

This is either heap corruption or a broken resource. This might also
affect playing in DOS, but it depends on where Sierra SCI retreives that
particular resource from (many resources are present in more than one
resource file, for the convenience of people who played from floppies (aka
"floppy disks", a read/write medium not unlike today's ZIP disks and
CD-RWs, albeit more limited in storage capacity (considering it's now
practically a historic term, I thought it might deserve some explanation
;-))

You can check this by starting up in debug mode (`sciv -D pq`) and issuing
the command 'gfx_draw_cel 55 0 0'. If you get the same error, it's a
corrupted resource file with a very high certainty.


> Bug #171 otoh seems to have been fixed (at least, I had no problems at
> the shooting range).

Neither have I (on the system I'm in front of now); I'll double-check with
my regular work box.

> My savegames can be downloaded at
> http://www.A-Eskwadraat.nl/~bas/freesci/pq2.save.tgz

Thanks for making these available, and thanks for checking and writing
down all this stuff!

Which version of PQ2 and Sierra's interpreter are you using? (PQ2 version
is available from the menu, the interpreter version can be obtained by
running `strings <x> | grep 000`, where <x> is the name of the binary
executable interpreter shipped with the game (typically sciv.exe or
SCIV.EXE).

Could somebody feed these into the bug tracker, please? TIA!

llap,
 Christoph


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