Hi Matt,

> Running under Purify gixes more details as to when things start to go
> wrong in bug #221:

Parameter values for the lineColor() function would probably be the most
helpful information here. My current guess is that this is the same as the 
problem you reported with windows in KQ1 leaving traces after being
deleted: The SDL line function draws lines either too thick or off by a
third of a game pixel (in 3x3 mode); this would explain the invalid memory
write (and also why it doesn't affect the other gfx drivers).

llap,
 Christoph


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