On Thu, 26 Jul 2001, Alex Angas wrote:
> Just a little note to whoever is working on and understands the save game code.
> Sorry to be anal but (just looking at the code sample from Matt's earlier post)
> is it possible that more descriptive variable names can be used rather than
> 'foo'? More to the point, some good (or any :-) ) commenting would be a huge
> help so that hours don't have to be wasted to understand code anywhere in FreeSCI.
Actually, I would really like it if the savegame.cfsml wouldn't declare
the bar, min, max, i variables in a function unless they're going to
be used. This would eliminate a couple hundred "unused variable" warning
in VC++.
--
http://www.clock.org/~matt