On Fri, 27 Jul 2001, Christoph Reichenbach wrote: > I noticed that the KQ4 savegames showing the broken behaviour were missing > some information; this may have been responsible for the heap > corruption/segfaults. Please try again from the start with a current > savegame.c(fsml), or even without saving the game state at all- so far I > haven't been able to reproduce the problems. Starting a fresh game, saving, then restoring, faults @ vm.c(1580). I've put the savegame up @ http://www.lag.net/~matt/tmp/kq4save.zip -- http://www.clock.org/~matt
