On Fri, 27 Jul 2001, Christoph Reichenbach wrote:

> I noticed that the KQ4 savegames showing the broken behaviour were missing
> some information; this may have been responsible for the heap
> corruption/segfaults. Please try again from the start with a current
> savegame.c(fsml), or even without saving the game state at all- so far I
> haven't been able to reproduce the problems.

Starting a fresh game, saving, then restoring, faults @ vm.c(1580).

I've put the savegame up @
http://www.lag.net/~matt/tmp/kq4save.zip


--
http://www.clock.org/~matt


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