I got it now, and wooh! It works! Thanks Bas! :)

Alex.

----- Original Message -----
From: "Alexander R Angas" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 26, 2001 12:57 PM
Subject: [freesci-develop] Re: Event SS prototype complete


> > Does DirectX 3 have the timers necessary? If possible, I'd like this to
> > work on NT4 (which only has DirectX 3). If not, can we settle for
DirectX
> > 6.1 (what I belive win98 shipped with)?
>
> I'm fairly sure that DirectX 3 does not have the timers necessary. If
we're
> linking against DirectX 8.x, doesn't that mean that FreeSCI would need
that
> as a minimum requirement regardless?
>
> What I might do, once stages 1-3 have been completed, is try a few timing
> implementations for stage 4 (the Win32 event ss plug-in). Now that I think
I
> know about every possible high-res Windows timing implementation on the
> planet, the options are:
>
> a) using the current IReferenceClock::AdvisePeriodic() function
> b) using a worker thread and GetTickCount()
> c) using a worker thread and QueryPerformanceCounter() (perhaps)
> d) using a worker thread and Intel assembler code
>
> That should make it clear which implementations have the best performance,
> and which take up the most CPU.
>
> Alex.
>
>
>
>
>



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