I got it now, and wooh! It works! Thanks Bas! :) Alex.
----- Original Message ----- From: "Alexander R Angas" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 26, 2001 12:57 PM Subject: [freesci-develop] Re: Event SS prototype complete > > Does DirectX 3 have the timers necessary? If possible, I'd like this to > > work on NT4 (which only has DirectX 3). If not, can we settle for DirectX > > 6.1 (what I belive win98 shipped with)? > > I'm fairly sure that DirectX 3 does not have the timers necessary. If we're > linking against DirectX 8.x, doesn't that mean that FreeSCI would need that > as a minimum requirement regardless? > > What I might do, once stages 1-3 have been completed, is try a few timing > implementations for stage 4 (the Win32 event ss plug-in). Now that I think I > know about every possible high-res Windows timing implementation on the > planet, the options are: > > a) using the current IReferenceClock::AdvisePeriodic() function > b) using a worker thread and GetTickCount() > c) using a worker thread and QueryPerformanceCounter() (perhaps) > d) using a worker thread and Intel assembler code > > That should make it clear which implementations have the best performance, > and which take up the most CPU. > > Alex. > > > > >
