Hi,

> Christoph - because some extra variables will need to be saved in games when the
> event sound server comes along, is it OK to put these in and break everything or
> do you have some good suggestions?

Please try to maintain savegame compatibility as long as possible. If you
add the variables to the cfsml structures, they will be written out and
read, but the reader code won't notice if they are not present. This means
that you will have to increase the savegame version number and, if the
savegame read is older than the current version number, you'll have to set
default values. At least this is the approach I've taken so far.


llap,
 Christoph


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