Hi, > Christoph - because some extra variables will need to be saved in games when the > event sound server comes along, is it OK to put these in and break everything or > do you have some good suggestions?
Please try to maintain savegame compatibility as long as possible. If you add the variables to the cfsml structures, they will be written out and read, but the reader code won't notice if they are not present. This means that you will have to increase the savegame version number and, if the savegame read is older than the current version number, you'll have to set default values. At least this is the approach I've taken so far. llap, Christoph
