On 28 Sep 2001 [EMAIL PROTECTED] wrote:

> Palette 0 is standard EGA, 1 is Amiga-ish AGI, and 2 is a grayscale
> palette using the the GIMP's luminance function. All other values will
> have a reasonable chance of affecting your freesci processes negatively.
>
> It's a quick hack ATM; please have a look and tell me if it's worth keeping
> this (and cleaning it up). IMHO, KQ4 seems to benefit from it (not surprising,
> considering its AGI origin), whereas the brighter, less saturated blue and
> red values look a bit out of place in SQ3 and, to a lesser extent, QfG1.

I think it would be cool to have the individual object types (view, pic,
font, etc) have definable palettes. This way we could do per-game color
configurations that look optimal for each game with the illusion of a
higher color palette.

Tonight I'll add 2 more palettes (if no one objects): one that is a couple
shades lighter than the regular EGA palette, and one that is a couple
shades darker.

--
http://www.clock.org/~matt


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