On 28 Sep 2001 [EMAIL PROTECTED] wrote: > Palette 0 is standard EGA, 1 is Amiga-ish AGI, and 2 is a grayscale > palette using the the GIMP's luminance function. All other values will > have a reasonable chance of affecting your freesci processes negatively. > > It's a quick hack ATM; please have a look and tell me if it's worth keeping > this (and cleaning it up). IMHO, KQ4 seems to benefit from it (not surprising, > considering its AGI origin), whereas the brighter, less saturated blue and > red values look a bit out of place in SQ3 and, to a lesser extent, QfG1.
I think it would be cool to have the individual object types (view, pic, font, etc) have definable palettes. This way we could do per-game color configurations that look optimal for each game with the illusion of a higher color palette. Tonight I'll add 2 more palettes (if no one objects): one that is a couple shades lighter than the regular EGA palette, and one that is a couple shades darker. -- http://www.clock.org/~matt
