> + Updated sfx_save struct for one 'short' variable (d)

> Re (d): Please be careful with changing types of existing variables if
> references to them are passed as function parameters (there's a reason why
> I rarely use anything other than 'int' for integers, and while part of it
> is laziness and some other part is that it doesn't really matter in
practice
> if I use 'short' since it has to be aligned and stripped etc (at least on
> RISC), it takes care of the problem of tracking variable types when
passing
> references of them... OK, so it _is_ laziness...)!

Sorry!!!! A consequence of learning programming with a strongly typed
language (called Ada - never heard of it? What a surprise!). I'll be more
careful in the future around types (particularly of different sizes).

Sound on UNIX works again now, is that right?

Regarding a 'lightweight' sound server, there may be some method of looping
with MCI, I'm not sure. At the moment I just want to finish the event sound
server apart from save and restore of games (unless you have time to help
with that), and then help with fixing bugs before the Christmas release.

Alex.




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