On Wed, Dec 12, 2001 at 02:14:32PM +0100, Christoph Reichenbach wrote: > Hi, > > > we can use it for some fancy user-configurable settings...? > > ..such as the 'about' screen or the game selection screen planned for > 0.3.4?
Hadn't thought of that (it would also be useful there, of course). I was thinking more of 'Look ma, I can choose my own fonts and colors!'. > Yes, that sounds like an interesting, worthwhile and sufficiently > detached area someone could work on (if it was documented). > What kinds of tags are these? Is there support for embedding graphics? |a%d| Text alignment |f%d| Text font |c%d| Text color where %d for the latter are indices into a table set by TextFonts() and TextColors(), respectively. SCI32 does other things that will have to wait (creating a bitmap handle that contains the given text - this is done with an even greater number of attributes) because they rely on memory handles. > llap, > Christoph Lars BTW, if anyone is interested, I made a comparative list of kernel calls some time ago (it doesn't cover subfunctions, though). It covers four different stages of SCI development.
