On Wed, Dec 12, 2001 at 02:14:32PM +0100, Christoph Reichenbach wrote:
> Hi,
>
> > we can use it for some fancy user-configurable settings...?
> 
> ..such as the 'about' screen or the game selection screen planned for
> 0.3.4? 

Hadn't thought of that (it would also be useful there, of course). 
I was thinking more of 'Look ma, I can choose my own fonts and colors!'.

> Yes, that sounds like an interesting, worthwhile and sufficiently
> detached area someone could work on (if it was documented).
> What kinds of tags are these? Is there support for embedding graphics?

|a%d|                           Text alignment
|f%d|                           Text font
|c%d|                           Text color

where %d for the latter are indices into a table set by TextFonts() and
TextColors(), respectively.

SCI32 does other things that will have to wait (creating a bitmap handle
that contains the given text - this is done with an even greater number of
attributes) because they rely on memory handles.

> llap,
>  Christoph

Lars

BTW, if anyone is interested, I made a comparative list of kernel calls some
time ago (it doesn't cover subfunctions, though). It covers four different stages of 
SCI development.

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