On Fri, 21 Dec 2001, Matt wrote:

> So, what might work is a hybrid approach: we get events that tell us when
> to start polling and when to stop polling. We can poll using
> QueryPerformanceCounter (or add the old usleep.c back into the project)
> for greater than microsecond resolution on most CPUs. We could also take
> another look at the DirectX 8.x high resolution timers, but I'd rather not
> put that burden on users.

In the good old days of demo coding, this was usually done with the timer
interrupt to get a soft-interrupt for the vertical retrace. It worked
then, it should work now. So get your time window and start polling. :-)

-- 
/Rickard Lind




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