On Fri, 21 Dec 2001, Matt wrote: > So, what might work is a hybrid approach: we get events that tell us when > to start polling and when to stop polling. We can poll using > QueryPerformanceCounter (or add the old usleep.c back into the project) > for greater than microsecond resolution on most CPUs. We could also take > another look at the DirectX 8.x high resolution timers, but I'd rather not > put that burden on users.
In the good old days of demo coding, this was usually done with the timer interrupt to get a soft-interrupt for the vertical retrace. It worked then, it should work now. So get your time window and start polling. :-) -- /Rickard Lind
