Hi, > "Warning: Selector 'signal' of object at a6f0 could not be written to > (E:\src\freesci\src\engine\ksound.c L68)"
Note that this doesn't have to be bad. > So I investigate that object: > > >heapobj 0xa6f0 > Class GhostWander > Species=a6f0, Superclass=89e0 > Local variables @ 0x9b44 > Variable selectors: > species[0000] = a6f0 %GhostWander > superClass[0002] = 89e0 %Motion > -info-[0004] = 8000 > name[002e] = bc2c > client[005a] = 0000 (0) > caller[0126] = 0000 (0) > x[0008] = 0000 (0) > y[0006] = 0000 (0) > dx[005c] = 0000 (0) > dy[005e] = 0000 (0) > b-moveCnt[0060] = 0000 (0) > b-i1[0062] = 0000 (0) > b-i2[0064] = 0000 (0) > b-di[0066] = 0000 (0) > b-xAxis[0068] = 0000 (0) > b-incr[006a] = 0000 (0) > --INVALID--[01fe] = 0000 (0) > --INVALID--[0200] = 0000 (0) > --INVALID--[0202] = 0000 (0) > --INVALID--[0204] = 0000 (0) Hrm. This smells like the incomplete syscall list early SCI games have... > Intersting. I do a list selectors and notice that they only go up to 1fd. > Looks like we aren't reading all the selectors, or the value for the total > number of them is wrong. Or they simply aren't present. SCI games of this age don't have all kernel functions listed either. > Any idea how I could check this out? Try increasing the value added in line 175 (soon to be 174, as I'm going to remove the comment in the next commit) in vocab_debug.c to test this, please (no, this will not fix the problem; if it helps, please don't commit it). llap, Christoph
