For bug #320, I compared the priority map for this room (25) between SSCI
and FSCI (thanks lars!) and found some differences.

The car isn't drawn on the priority map in FSCI at all, neither are the
steps to the second floor. In the next room (26), the chair and the TV
don't have their priority map filled either.

Keep in mind that this isn't after restoring inthe location, this is
teleporting there. Restoring the game in the rooms has the same result.


SSCI priority map:
http://www.clock.org/~matt/freesci/oldpq2-bug320-ssci-priority.jpg

FSCI priority map:
http://www.clock.org/~matt/freesci/oldpq2-bug320-fsci-priority.jpg


--
http://www.clock.org/~matt


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