Hi,

I've been having a look at this bug at the start of LSL3, where a bit of 
the phone box shows through to the screen where it shouldn't, as the box 
moves up.

What I know so far is:
  - phone box is view 221
  - background scene is pic 220
  - script 220

Affected pixels are x:113, y:176 and approximately x:106-107, y:172. 
There is nothing strange about the visual/priority/control maps in these 
areas.

I have an sca file for the script, and can see a procedure that looks 
interesting. Are there any tutorials on how to convert the assembler to 
script code? Also, has anyone else looked at this?

Cheers, Alex.



Reply via email to