Hi, I've been having a look at this bug at the start of LSL3, where a bit of the phone box shows through to the screen where it shouldn't, as the box moves up.
What I know so far is: - phone box is view 221 - background scene is pic 220 - script 220 Affected pixels are x:113, y:176 and approximately x:106-107, y:172. There is nothing strange about the visual/priority/control maps in these areas. I have an sca file for the script, and can see a procedure that looks interesting. Are there any tutorials on how to convert the assembler to script code? Also, has anyone else looked at this? Cheers, Alex.
