Bug tracker is currently down, probably because Robey is in the process of
moving this weekend -- that's why I don't know the bug number offhand, but
I believe it's #266.

Anyways, did some debugging this evening and wanted to share my notes thus
far:

After starting the game, I leave the starting room and go west into the
hallway. Once there, I set a breakpoint on Rm::init and enter the
Colonel's bedroom (Room42). I then set a breakpoint on Act::init until
Fifi's object is created. The pertinent values upon creation:
Fifi: signals=8, view=466

Up to this point, FSCI and SSCI appear to be similar enough.

I then set a breakpoint on Clock::dispose, which in it's disposal triggers
the script "kiss". After the kiss script executes, Fifi's properties in
SSCI are now:
Fifi: signals=136

in FSCI, however, they are:
Fifi: signals=88


d'oh. At least there isn't *too* much to step through, and I've already
narrowed the search quite a bit. More on this tomorrow. I think I'm
rescinding my earlier comment that this bug and the PQ2 ego can walk
through keith bug are the same. Then again, they just might be..

until next time




--
http://www.clock.org/~matt


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