Bug tracker is currently down, probably because Robey is in the process of moving this weekend -- that's why I don't know the bug number offhand, but I believe it's #266.
Anyways, did some debugging this evening and wanted to share my notes thus far: After starting the game, I leave the starting room and go west into the hallway. Once there, I set a breakpoint on Rm::init and enter the Colonel's bedroom (Room42). I then set a breakpoint on Act::init until Fifi's object is created. The pertinent values upon creation: Fifi: signals=8, view=466 Up to this point, FSCI and SSCI appear to be similar enough. I then set a breakpoint on Clock::dispose, which in it's disposal triggers the script "kiss". After the kiss script executes, Fifi's properties in SSCI are now: Fifi: signals=136 in FSCI, however, they are: Fifi: signals=88 d'oh. At least there isn't *too* much to step through, and I've already narrowed the search quite a bit. More on this tomorrow. I think I'm rescinding my earlier comment that this bug and the PQ2 ego can walk through keith bug are the same. Then again, they just might be.. until next time -- http://www.clock.org/~matt
