For those people not on the SDL announce list, SDL 1.2.5 is out.
Alex.
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Subject: Announcing SDL 1.2.5
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From: Sam Lantinga <[EMAIL PROTECTED]>
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Date: Sun, 06 Oct 2002 18:13:33 -0700
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Announcing SDL 1.2.5!
This is a big release, containing many bug fixes over the last
several months:
http://www.libsdl.org/download.php
Changes since 1.2.4:
* Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
* Added initial support for Dreamcast (thanks HERO!)
* Implemented resizing Cocoa windows (thanks Darrell!)
* Updated Quartz video code for MacOS X 10.2 (thanks Darrell!)
* Added an environment variable SDL_VIDEO_WINDOW_POS for X11
* Fixed mouse focus problems caused by X11 'unclutter' hack
* Applied John's fix for left-handed mice under Windows.
* Gamepads and other HID devices should work under MacOS X
* Fixed missing cursor after shadow buffer flip (thanks Jan!)
* Updated MacOS projects with "enums as int" build option
* Added -benchmark flag to testvidinfo for testing video speed
* Added accelerated YUV code to DirectFB driver (thanks Denis!)
* Command line apps on MacOS X go to forground (thanks Max!)
* Fixed aRts runtime sound daemon detection
* Improved the Nano-X video support (thanks Greg!)
* Updated Borland projects for Kylix 3 (thanks Dominique)
* Added compile-time checking for the size of enums
* Fixed offset bug in hardware accelerated fills and blits
* Fixed serious bugs in BSD HID joystick code (thanks Krister!)
* Added project files for embedded Visual C++ 4.0
* Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
* Added SDL_GL_STEREO for stereoscopic OpenGL contexts
* Added the environment variable SDL_VIDEO_X11_WMCLASS
* Fullscreen windows are always topmost in Windows
* Fixed mouse grab going fullscreen to windowed in Windows
* Fixed VidMode error when running on XFree86 3.3
* Fixed Quartz mouse motion and window centering bugs
* Updated configure.in for automake 1.6.2
* Fixed building Windows DLL with latest native Cygwin tools
* Added a way to get the Windows OpenGL context in SDL_syswm.h
* Removed DDFLIP_WAIT flag from DirectX flip for performance
* Zeroed SDL_Surface::unused1 so glSDL will work on stock SDL
* Only modifier key state is noted when X11 window opens
* Added initial support for PicoGUI (thanks Micah!)
* Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
* Added pthread detection for HP-UX 11.X
* SDL_Init(SDL_INIT_JOYSTICK) on MacOS X works with no joystick
* Fixed DirectX software surface memory leak
* Fixed video initialization crash on Windows CE
* Updated the QNX audio code for QNX 6.2 (thanks Travis!)
* Fixed building with pthread and pth support on UNIX
* Added detection of several joysticks to Linux code
* Fixed thread detection and joystick code for NetBSD
* Added support for audio in the Atari port (thanks Patrice!)
* Added check for ENOMEDIUM to the Linux CDROM code
* Added YUV hardware acceleration on MacOS X (thanks Darrell!)
* Fixed building shared libraries on MacOS X (thanks Max!)
* Use secondary audio buffers in DirectSound by default
* Fixed window tab on Windows taskbar after application quit
* Fixed setting OpenGL mode multiple times on Windows
* Added Zaurus PDA (Qtopia) support by David Hedbor
* Removed README.OpenBSD - SDL works out of the box on OpenBSD
* Fixed crash in QZ_SetCaption() (thanks Darrell)
* Updated ALSA audio support for ALSA 0.9
* Don't build RPM archives with ALSA library dependencies
* SDL_PollEvent()/SDL_WaitEvent() return values now match docs
Enjoy!
-Sam Lantinga, Software Engineer, Blizzard Entertainment
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