For those people not on the SDL announce list, SDL 1.2.5 is out.

Alex.


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Subject: Announcing SDL 1.2.5
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Date: Sun, 06 Oct 2002 18:13:33 -0700
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Announcing SDL 1.2.5!
This is a big release, containing many bug fixes over the last
several months:
        http://www.libsdl.org/download.php

Changes since 1.2.4:
 * Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
 * Added initial support for Dreamcast (thanks HERO!)
 * Implemented resizing Cocoa windows (thanks Darrell!)
 * Updated Quartz video code for MacOS X 10.2 (thanks Darrell!)
 * Added an environment variable SDL_VIDEO_WINDOW_POS for X11
 * Fixed mouse focus problems caused by X11 'unclutter' hack
 * Applied John's fix for left-handed mice under Windows.
 * Gamepads and other HID devices should work under MacOS X
 * Fixed missing cursor after shadow buffer flip (thanks Jan!)
 * Updated MacOS projects with "enums as int" build option
 * Added -benchmark flag to testvidinfo for testing video speed
 * Added accelerated YUV code to DirectFB driver (thanks Denis!)
 * Command line apps on MacOS X go to forground (thanks Max!)
 * Fixed aRts runtime sound daemon detection
 * Improved the Nano-X video support (thanks Greg!)
 * Updated Borland projects for Kylix 3 (thanks Dominique)
 * Added compile-time checking for the size of enums
 * Fixed offset bug in hardware accelerated fills and blits
 * Fixed serious bugs in BSD HID joystick code (thanks Krister!)
 * Added project files for embedded Visual C++ 4.0
 * Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
 * Added SDL_GL_STEREO for stereoscopic OpenGL contexts
 * Added the environment variable SDL_VIDEO_X11_WMCLASS
 * Fullscreen windows are always topmost in Windows
 * Fixed mouse grab going fullscreen to windowed in Windows
 * Fixed VidMode error when running on XFree86 3.3
 * Fixed Quartz mouse motion and window centering bugs
 * Updated configure.in for automake 1.6.2
 * Fixed building Windows DLL with latest native Cygwin tools
 * Added a way to get the Windows OpenGL context in SDL_syswm.h
 * Removed DDFLIP_WAIT flag from DirectX flip for performance
 * Zeroed SDL_Surface::unused1 so glSDL will work on stock SDL
 * Only modifier key state is noted when X11 window opens
 * Added initial support for PicoGUI (thanks Micah!)
 * Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
 * Added pthread detection for HP-UX 11.X
 * SDL_Init(SDL_INIT_JOYSTICK) on MacOS X works with no joystick
 * Fixed DirectX software surface memory leak
 * Fixed video initialization crash on Windows CE
 * Updated the QNX audio code for QNX 6.2 (thanks Travis!)
 * Fixed building with pthread and pth support on UNIX
 * Added detection of several joysticks to Linux code
 * Fixed thread detection and joystick code for NetBSD
 * Added support for audio in the Atari port (thanks Patrice!)
 * Added check for ENOMEDIUM to the Linux CDROM code
 * Added YUV hardware acceleration on MacOS X (thanks Darrell!)
 * Fixed building shared libraries on MacOS X (thanks Max!)
 * Use secondary audio buffers in DirectSound by default
 * Fixed window tab on Windows taskbar after application quit
 * Fixed setting OpenGL mode multiple times on Windows
 * Added Zaurus PDA (Qtopia) support by David Hedbor
 * Removed README.OpenBSD - SDL works out of the box on OpenBSD
 * Fixed crash in QZ_SetCaption() (thanks Darrell)
 * Updated ALSA audio support for ALSA 0.9
 * Don't build RPM archives with ALSA library dependencies
 * SDL_PollEvent()/SDL_WaitEvent() return values now match docs

Enjoy!
        -Sam Lantinga, Software Engineer, Blizzard Entertainment

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