Hi, I've just sent Christoph a patch to allow building of Glutton from Visual Studio! I've only tested LSL3 with it which seems to work just with a few graphics oddities. Sound is fantastic and I didn't notice any bad performance at all! Thank you _so much_ for all the work put into this. A few notes:
- In src/menu/game_select_screen.c I replaced snprintf with vsnprintf because snprintf doesn't exist under Win32. Unfortunately I didn't have time to test it so this may be broken now. - In stable we used to have the keyboard constants listed below defined. Are they going to be implemented in glutton or are they no longer relevant? SCI_K_PLUS SCI_K_EQUALS SCI_K_MINUS SCI_K_MINUS SCI_K_MULTIPLY SCI_K_DIVIDE - I no longer have Visual Studio 6 (which may be used by people building on Windows 9x), so those project files won't work. - I turned off most of the checking of memory allocations on the Visual Studio build because there were a lot of errors being reported and it kept breaking into the debugger. Are solving these a higher priority than the DirectX driver, or does more dev work need to be done to make this worthwhile? Cheers, Alex Angas. _______________________________________________ FreeSCI-develop mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/freesci-develop
