Robert, again, thank you very much for your help! As I mentioned in my private message, debugging the crashes in the sound subsystem you are seeing will be tricky, so I don't expect that we can do this before the release (though we should defer the release if this affects many others...?)
On Thu, May 08, 2008 at 07:18:17PM -0500, Robert Wenner wrote: > > > Entering Aziza's place, I say hi. She replies with something like > > > "it's good to have visitors that know how to be polite" and then > > > teleports me out and her voice says "i do not welcome those who are > > > rude in my house". That does not seem to fit together. > > > > Do you happen to have a savegame for getting into aziza's place? > > Yes, see attached (qg2_aziza.tgz). > To reproduce, "knock" and "hello". > I don't get to enter a 3rd command after hello. Indeed. The specified code appears to be executed properly, though. There is a local flag here that determines whether or not you are kicked out... and the way I understand the code, you are supposed to get kicked out when you say `hello'. I will have to go through this again in some more detail to see whether I missed a negation somewhere. > Another weird thing... reload thar aziza save game, press Ctrl+R for the > map, and click the astrologer. I do get to a dead end street instead of > the Astrologer. You are actually taken to the astrologer. However, since it's too late, he is no longer open. So this is not a bug. > I played another game as a mage. In the streets I casted detect to find > the WIT, and the game crashed. > The save game is attached, just load and cast. That's probably the same as your audio bug, as I cannot reproduce it. If you have the time, could you submit bug reports for the audio crash and for the aziza bug, please? Thanks again! -- Christoph _______________________________________________ FreeSCI-develop mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/freesci-develop
