Can you get a recording of calling your voicemail and post it online
somewhere, I am sure there are some on the list who could tweak to fix
this.
Mike
On Jan 9, 2009, at 8:59 AM, Adam Wilt wrote:
Thanks for the replies. I wrote a script in SpiderMonkey to place a
call, and upon connct turn on vmd, play a "press 1" prompt to see if
there is a human, and then play some more prompts. If a voicemail
beep is heard it starts playing a different prompt. I tested this
with almost 300 phone numbers, but I suspect a disproportionate
number of these are cell phones. Among the calls not answered by a
human (nobody pressed 1), about 60% of the calls failed to recognize
a beep. My cell phone is T-Mobile, and it doesn't detect the beep
for it.
On 1/8/09, Adam Wilt <[email protected]> wrote:
> Hi, I have two issues I'd appreciate some help with.
>
> A) I'm testing VMD and I'm getting a success rate of well under
50%. I know
> part of the reason is that some of the voicemail beeps it's
encountering are
> very short in length (I've noticed this for T-Mobile and Sprint
voicemails,
> and there may be others too), and it can't detect them. So my
question is
> about the notes in the vmd section of the wiki which states, "The
industry
> standard is 80% detection. This module if used properly should
exceeds the
> standard by a very wide margin". I'm curious about whether I'm
using it
> properly, and what I can do to make it work better. Thanks for
the help.
>
> B) When I place an outbound call and immediately play a prompt
when the call
> is answered, the prompt sounds garbled to the person answering the
phone. If
> I sleep for a second before playing the prompt, it sounds fine.
Any idea of
> what would cause this?
>
> Thanks,
> Adam
>
Adam,
Can I ask how you are "testing" vmd? Where? How?
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