as much as I like the efficiency of a the commandline, this is sexy eye candy! 
Awesome work David, simply amazing how far development has come.

73,

Anthony

------------------------------
On Sun, Jul 8, 2012 1:34 AM PDT David Rowe wrote:

>Hello,
>
>I have been building some GUI displays for the FDMDV/Codec2 system to
>help test and prototype various chunks of code.
>
>I have attached a screen shot from the latest version of fl_fdmdv that
>plots various fdmdv modem parameters, and can accept an input signal
>from the default sound card microphone.  The screen shot shows a signal
>I am transmitting from another PC across a simple audio cable.  The
>different view (spectrum, scatter diagram), were helpful in adjusting
>the microphone and speaker levels.  I have also picked up a few minor
>bugs using this real time view.
>
>It can also run with a file input and looks really interesting with data
>from fading channels (let me know if any one wants those fading channel
>fdmdv files for testing).  The screen shot doesn't really capture how
>cool it looks in real time.
>
>I found one of the best ways to adjust the levels was based on
>maximising the SNR, which is > 20dB in this screenshot.
>
>Next step is to add the Codec 2 decoder and output speech from the sound
>card.  We will then be ready for some on air tests.  I want to use this
>code to tweak the user experience, e.g. optimise the sync code, make
>sure R2D2 noises are minimised when out of sync, and develop tuning aids
>(like SNR).
>
>The A/D - demod - decoder - D/A "main loop" code in this program could
>also be adapted to run as a daemon on platforms without a GUI.
>
>I am using the fltk and portaudio libraries so this code could be easily
>ported to Windows if anyone is interested.
>
>Bye,
>
>David
>
>
>


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