Very Very common problem to get the "ring of death" due to running out of memory somewhere. At that point I start commenting things out.

- David

On 04/01/18 16:53, Steve wrote:
Bruce, I thought about valgrind, I use it on local code. I'm not aware
of anything that would work for the stlink remote device. It would be
neat to have an sm1000 simulator :-) I've decided to just bite the
bullet and go through the code with a look at memory management. I
don't think I'm out of memory, or a heap/stack crash, as it's too
early in the code. I may run into memory problems, as I'm hoping to
fit FDM, 4FSK, Analog, and Tone into the selection. If push comes to
shove, I'll toss the FDM, as that mode is already available.

On Wed, Jan 3, 2018 at 4:10 PM, Bruce Perens <br...@perens.com> wrote:
Use Valgrind or Electric Fence to find your memory overrun. It's not where
that malloc is, but it is overwriting the malloc memory, thus GDB blows up
in malloc().

On Wed, Jan 3, 2018 at 1:52 PM, Steve <coupaydevi...@gmail.com> wrote:

If anyone clicked the link, it took you to a movie that showed my
Discovery board with the ring of death. Just some new years humour...

Mysteriously, when I step through the code with GDB it blows up on a
malloc() in fdmdv_create().

This is strange, as the exact same code exists on the standard sm1000
code, and after stepping through the malloc() it does fine.

Obviously, my code must not be (really) the same, and I gimped the
initialization somewhere.

Happy New Year


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