On Thu, Feb 21, 2019 at 9:34 AM Samih Mohammed <sa...@ustadmobile.com>
wrote:

> Just a quick update regarding my issue with the build:
>
> We used the android cmake found inside the Android NDK to build codec2 on
> linux and added the compiled .so files and the header files in the
> cmakelist on Android to build the project.
>
> $ANDROID_HOME/cmake/3.10.2.4988404/bin/cmake ..
> -DCMAKE_TOOLCHAIN_FILE=$NDK_HOME/build/cmake/android.toolchain.cmake
> -DUNITTEST=FALSE -DGENERATE_CODEBOOK=../build_linux/src/generate_codebook
> -DANDROID_NATIVE_API_LEVEL=23 -DANDROID_ABI=armeabi-v7a
> -DANDROID_NDK=$NDK_HOME
>
> $ANDROID_HOME/cmake/3.10.2.4988404/bin/cmake --build
>
> Where ANDROID_HOME is the base of the Android SDK directory
> NDK_HOME is the base of the Android NDK installation
>
> We are currently getting the project to playback the codec2 file on
> Android. We will be updated on demo github once its done, and contribute an
> Android README.
>
> The LPCNet works look very relevant, 2kbps high quality voice would be
> great. We'll definitely be interested in integrating it.
>

Samih,

Did you work around the problem another way or did my suggestion work? I
would like to know so that I can update the code and commit it to svn.

Thanks,
Richard
KF5OIM
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