On Thu, Feb 21, 2019 at 9:34 AM Samih Mohammed <sa...@ustadmobile.com> wrote:
> Just a quick update regarding my issue with the build: > > We used the android cmake found inside the Android NDK to build codec2 on > linux and added the compiled .so files and the header files in the > cmakelist on Android to build the project. > > $ANDROID_HOME/cmake/3.10.2.4988404/bin/cmake .. > -DCMAKE_TOOLCHAIN_FILE=$NDK_HOME/build/cmake/android.toolchain.cmake > -DUNITTEST=FALSE -DGENERATE_CODEBOOK=../build_linux/src/generate_codebook > -DANDROID_NATIVE_API_LEVEL=23 -DANDROID_ABI=armeabi-v7a > -DANDROID_NDK=$NDK_HOME > > $ANDROID_HOME/cmake/3.10.2.4988404/bin/cmake --build > > Where ANDROID_HOME is the base of the Android SDK directory > NDK_HOME is the base of the Android NDK installation > > We are currently getting the project to playback the codec2 file on > Android. We will be updated on demo github once its done, and contribute an > Android README. > > The LPCNet works look very relevant, 2kbps high quality voice would be > great. We'll definitely be interested in integrating it. > Samih, Did you work around the problem another way or did my suggestion work? I would like to know so that I can update the code and commit it to svn. Thanks, Richard KF5OIM
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