Sounds good Danilo - thanks.  I have merged those PRs.

On 12/08/19 07:42, Danilo Beuche wrote:
> Hi David,
> 
> sure. I now have travis compiling the whole thing on MacO X using
> build_linux.sh (10 min) using some precompile brew packages OR using the
> build_osx.sh from Moneer which takes very long to compile (>35 min, and
> it finally failed but this can be easily fixed).
> 
> It would be interesting to find out whether the build made using
> precompiled brew packages actually works or if the full build from
> source is required.
> 
> To have this working on the official freedv-gui repository, we have to
> merge the changes in the codec2 PR   #66   to codec2 master branch
> first. Then freedv-gui PR #26 can be merged and based on this I could
> add the travis stuff I already have working on my repo.
> 
> Regards,
> Danilo
> 
> 
> 
> On 11 Aug 2019 22:02, David Rowe wrote:
>> Nice work guys.
>>
>> Mooneer and Danilo - would it be possible to set up Travis so it tests
>> the OSX build when we push any freedv-gui changes?  I'd like to make
>> sure we keep the OSX build working as freedv-gui develops.
>>
>> I'm not sure if this is practical - Danilo you mentioned the build
>> process on Travis is quite lengthy. Another option would be kicking off
>> the process manually, as we do for the stm32.
>>
>> Thanks,
>> David
>>
>> On 12/08/19 01:03, Mooneer Salem wrote:
>>> Yep, the pull request also has the changes needed for dylibbundler to
>>> find Codec2 and LPCNet (thus no prompts during the build process).
>>>
>>> -Mooneer
>>>
>>> On Sun, Aug 11, 2019 at 5:40 AM Mark Jessop <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     Nice job Mooneer!
>>>
>>>     Were you able to produce an appbundle from this?
>>>
>>>     Cheers,
>>>     Mark
>>>
>>>     On Sun, Aug 11, 2019 at 8:23 PM Mooneer Salem <[email protected]
>>>     <mailto:[email protected]>> wrote:
>>>
>>>         I was able to figure out why the build was crashing. It looks
>>>         like wxWidgets needs to be built with the same C++ standard
>>>         library as FreeDV itself (which is libc++ on OSX); once that was
>>>         done (by tweaking various CMake files to add compiler, etc.
>>>         flags), the application appeared to load fine.
>>>
>>>         Anyway, I went ahead and created a pull request for this portion
>>>         of the fix: https://github.com/drowe67/freedv-gui/pull/26. In
>>>         effect, build_osx.sh will have everything except for Codec2 and
>>>         LPCNet built and linked statically.
>>>
>>>         -Mooneer K6AQ
>>>
>>>         On Sun, Aug 11, 2019 at 3:36 AM Danilo Beuche
>>>         <[email protected] <mailto:[email protected]>> wrote:
>>>
>>>             Hi,
>>>
>>>             I can confirm that the fixes  by Mooneer resolve the compile
>>>             errors. I was able to get travis to almost finish the build:
>>>
>>>             
>>> https://travis-ci.org/db4ple/freedv-gui/builds/570441603?utm_source=github_status&utm_medium=notification
>>>
>>>             Compile is okay, just the program which then builds the
>>>             MacOS X app package fails, but this is difficult to fix for
>>>             me with each Travis build taking more than 10 mins.
>>>             But for those with a Mac, the .travis.yml found here:
>>>             https://github.com/db4ple/freedv-gui/blob/macosx/.travis.yml
>>>             can serve as a blueprint. If you find a solution for the
>>>             final problem, let me know and I integrate this in .travis.yml
>>>
>>>             FYI: Travis uses homebrew instead of Mac Ports.
>>>             I have no idea (and no way to test) if the resulting program
>>>             made by Travis does work at all or if it crashes like the
>>>             build made by Mooneer.
>>>
>>>             Regards,
>>>             Danilo
>>>
>>>
>>>             On 11 Aug 2019 09:02, Mooneer Salem wrote:
>>>>             Hi all,
>>>>
>>>>             It turns out that the placement of extern "C" in some of
>>>>             the Codec2 include files was causing FreeDV build issues
>>>>             for me on 10.14, in addition to the previously mentioned
>>>>             ofdm_stack issue. I created a pull request for those
>>>>             changes: https://github.com/drowe67/codec2/pull/66
>>>>
>>>>             Also, I have the freedv binary itself building in my
>>>>             forked version (https://github.com/tmiw/freedv-gui) but
>>>>             the app bundle task for some reason is needing me to
>>>>             manually enter library names. The binary is additionally
>>>>             segfaulting on startup with the following backtrace:
>>>>
>>>>             * thread #1, queue = 'com.apple.main-thread', stop reason
>>>>             = EXC_BAD_ACCESS (code=1, address=0x2816820)
>>>>
>>>>               * frame #0: 0x0000000100680d21
>>>>             libwx_osx_cocoau_core-3.0.dylib`wxApp::CallOnInit() + 149
>>>>
>>>>                 frame #1: 0x0000000100b80068
>>>>             libwx_baseu-3.0.dylib`wxEntry(int&, wchar_t**) + 37
>>>>
>>>>                 frame #2: 0x0000000100039593 freedv`main(argc=1,
>>>>             argv=0x00007ffeefbff938) at fdmdv2_main.cpp:171:1
>>>>
>>>>                 frame #3: 0x00007fff68b5c3d5 libdyld.dylib`start + 1
>>>>
>>>>                 frame #4: 0x00007fff68b5c3d5 libdyld.dylib`start + 1
>>>>
>>>>
>>>>              I'll have to do additional investigation for those issues
>>>>             but if anyone wants to try it, I adapted build_linux.sh
>>>>             for OSX (and named build_osx_macports.sh in my repo.
>>>>
>>>>             Thanks,
>>>>
>>>>             -Mooneer K6AQ
>>>>
>>>>             On Sat, Aug 10, 2019 at 10:35 PM Danilo Beuche
>>>>             <[email protected] <mailto:[email protected]>> wrote:
>>>>
>>>>                 Hi Mark,
>>>>
>>>>                 I realized that now, my „mistake“. Nevertheless,   I
>>>>                 learned through that exercise how to use Travis with
>>>>                 MacOS. Will try (!) to get FreeDV-GUI going as well
>>>>                 through Travis but this is a fairly tedious process
>>>>                 without access to a Mac so I won’t promise that I‘ll
>>>>                 achieve anything.
>>>>
>>>>                 Regards
>>>>                 Danilo
>>>>
>>>>                 Am 11.08.2019 um 01:14 schrieb Mark Jessop
>>>>                 <[email protected]
>>>>                 <mailto:[email protected]>>:
>>>>
>>>>>                 Hi Danilo, 
>>>>>
>>>>>                 I can build codec2 just fine (with the ofdm_stack
>>>>>                 changes) - It's really freedv-gui where the build
>>>>>                 issues raise their head. 
>>>>>
>>>>>                 Cheers,
>>>>>                 Mark
>>>>>
>>>>>                 On Sun, Aug 11, 2019 at 4:15 AM Danilo Beuche
>>>>>                 <[email protected]
>>>>>                 <mailto:[email protected]>> wrote:
>>>>>
>>>>>                     Hi Mark,
>>>>>
>>>>>                     I am experimenting right now with a MacOS X build
>>>>>                     via travis for codec2 in my GitHub clone of
>>>>>                     codec2. So far it looks mostly good. The build
>>>>>                     works, all tests are built and being run. 5 tests
>>>>>                     fail. Out of these 5 failing tests are 4 valgrind
>>>>>                     tests for memory leaks, these need to be looked
>>>>>                     at but for this one needs are real MacOS machine
>>>>>                     (which I don't have, I just let Travis run one
>>>>>                     machine for me.). The last tests probably needs
>>>>>                     also only a minor tweak in the build
>>>>>                     configuration. So generally the build works if
>>>>>                     minor modifications are made and the environment
>>>>>                     is similar to the one created for the Travis build:
>>>>>
>>>>>                     https://github.com/db4ple/codec2/pull/2/files
>>>>>
>>>>>                     You can also checkout the last build log from Travis:
>>>>>
>>>>>                     
>>>>> https://travis-ci.org/db4ple/codec2/builds/570275451?utm_source=github_status&utm_medium=notification
>>>>>
>>>>>                     The STM32 fails on Travis as well, but this is
>>>>>                     not a concern at the moment.
>>>>>
>>>>>                     Regards,
>>>>>                     Danilo
>>>>>
>>>>>
>>>>>                     On 10 Aug 2019 05:37, Mark Jessop wrote:
>>>>>>                     Is there anyone out there who has been able to
>>>>>>                     successfully build the latest git freedv /
>>>>>>                     codec2 master branches under OSX?
>>>>>>
>>>>>>                     The instructions
>>>>>>                     here: 
>>>>>> https://github.com/drowe67/freedv-gui/blob/master/README.osx
>>>>>>                     are now of course 100% out of date with the
>>>>>>                     recent updates, and probably need to be marked
>>>>>>                     as such so others don't try and follow them and
>>>>>>                     fall into a trap.
>>>>>>
>>>>>>                     A few notes so far:
>>>>>>
>>>>>>                     - LPCNet builds fine with the recent-ish changes
>>>>>>                     to look for AVX extensions under OSX.
>>>>>>
>>>>>>                     - The ofdm_stack target in codec2 won't compile
>>>>>>                     using clang, as it doesn't have the -no-pie and
>>>>>>                     -Map options. I had to wrap the ofdm_stack
>>>>>>                     target in unittest/CMakeLists.txt in a if (NOT
>>>>>>                     APPLE) directive so it wouldn't be built. Once
>>>>>>                     this is done codec2 builds fine. 
>>>>>>
>>>>>>                     The cmake command for freedv ends up
>>>>>>                     being: cmake -DCMAKE_BUILD_TYPE=Debug
>>>>>>                     
>>>>>> -DCODEC2_BUILD_DIR=/Users/darkside/Dev/codec2-git/build
>>>>>>                     
>>>>>> -DLPCNET_BUILD_DIR=/Users/darkside/Dev/LPCNet_test/build
>>>>>>                     
>>>>>> -DWXCONFIG=/opt/local/Library/Frameworks/wxWidgets.framework/Versions/wxWidgets/3.0/lib/wx/config/osx_cocoa-unicode-3.0
>>>>>>                     ..
>>>>>>
>>>>>>                     Compiling freedv itself is where I run into all
>>>>>>                     sorts of fun errors, which i've pasted here:
>>>>>>                     https://slexy.org/view/s2r4g9MkjG
>>>>>>
>>>>>>                     I suspect these are related to clang's supplied
>>>>>>                     libc++. Looking at the CMakeLists.txt file for
>>>>>>                     freedv, it looks like someone has encountered
>>>>>>                     something similar in the
>>>>>>                     past: 
>>>>>> https://github.com/drowe67/freedv-gui/blob/master/CMakeLists.txt#L98
>>>>>>
>>>>>>                     Not really sure where to go from here, short of
>>>>>>                     attempting to completely recompile macports
>>>>>>                     using gcc instead of clang, which is something I
>>>>>>                     suspect will result in my sanity degrading
>>>>>>                     further than it already has this morning.
>>>>>>
>>>>>>                     Hopefully there's someone else out there that
>>>>>>                     has looked into this, or has actually been
>>>>>>                     successful in getting this to work!
>>>>>>
>>>>>>                     73
>>>>>>                     Mark VK5QI
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>                     _______________________________________________
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>>>>>>                     <mailto:[email protected]>
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