Hi - I'm not extremely versed in digital modes, but I am well versed in optimization. I think that HAM radio should be something open source, which is why Codec2 appeals to me.
Before I post a large blob of C code, I wanted to mention that I have a program that I have written a genetic optimizer to move spline knots around - and I'd be happy to run the optimizer based on BER/PER ... however ... I need someone to explain to me how I might generate quantities to optimize on. I don't need bunches of help, just enough so that I can write it myself. I found that the 16-sample clamped endpoint spline with log-spaced samples worked the best, so I'll chop out the higher sample density parts of the code. My hope was faster AND more accurate, but I think all I got was faster and LESS accurate. Perhaps wiser eyes than mine can help me out. The test script that I was using was: #!/bin/sh ./ldpc_enc /dev/zero - --sd --code HRA_112_112 --testframes 100 \ | ./ldpc_noise - - 1 \ | ./ldpc_dec - /dev/null --code HRA_112_112 --sd --testframes The code is (simply replace phi0.c with this): // phi0.c #include <stdint.h> #include <stddef.h> float coeffs_clamped_16[16] = { 7.93223341e+07, 1.55433768e+07, 3.60871810e+06, 7.33752374e+05, 1.65434845e+05, 3.44055511e+04, 7.62050634e+03, 1.60695364e+03, 3.52218272e+02, 7.50245180e+01, 1.64584579e+01, 3.63755151e+00, 8.75888035e-01, 1.72673513e-01, 6.76273536e-03, -7.75296180e-03}; float x_16[16] = { 1.00000000e-04, 2.15443469e-04, 4.64158883e-04, 1.00000000e-03, 2.15443469e-03, 4.64158883e-03, 1.00000000e-02, 2.15443469e-02, 4.64158883e-02, 1.00000000e-01, 2.15443469e-01, 4.64158883e-01, 1.00000000e+00, 2.15443469e+00, 4.64158883e+00, 1.00000000e+01}; float y_16[16] = { 9.90348755e+00, 9.13595919e+00, 8.36843084e+00, 7.60090254e+00, 6.83337448e+00, 6.06584753e+00, 5.29832570e+00, 4.53082768e+00, 3.76344015e+00, 2.99656512e+00, 2.23206146e+00, 1.47840690e+00, 7.71936833e-01, 2.32985688e-01, 1.92853284e-02, 9.07998596e-05}; static size_t bisect(float x, float *restrict x_data, size_t size) { size_t left = 0; size_t right = size - 1; int max_iterations = 32; /* waay higher than we need */ while (right - left > 1 && max_iterations--) { size_t middle = left + (right - left)/2; float xm = x_data[middle]; if (x < xm) right = middle; else if (xm < x) left = middle; } return left; } static float spline_interpolate(float x, float *restrict x_data, float *restrict y_data, float *restrict M, size_t size) { size_t i = bisect(x, x_data, size); float h = x_data[i + 1] - x_data[i]; float z = (x - x_data[i])/h; float h2 = h * h; float c1 = (M[i + 1] - M[i]) * h2 / 6.0; float c2 = M[i] * h2 / 2.0; float c3 = y_data[i + 1] - y_data[i] - (M[i + 1] + 2.0 * M[i]) * h2 / 6.0; return ((c1 * z + c2) * z + c3) * z + y_data[i]; } extern float phi0(float x) { if (x <= x_16[0]) return 10.0f; if (x >= x_16[15]) return 0.0f; return spline_interpolate(x, x_16, y_16, coeffs_clamped_16, 16); }
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