> however are there any plans to make it warp in the y direction? No. By its very nature, such warping can't happen in the `main' hinting direction $(Q#|(B you would get uneven glyph heights if you do so.
> Also, does it operate in tandem with existing hinting techniques, or > as an alternative? It's an improvement for the light rasterizer only. > Were/are there future plans to expand upon this concept? Not that I'm aware of. What do you have in mind? > The kind of rendering I am after is one where the shape of glyphs is > retained as much as possible; so currently I use the light hinting > mode to *only hint in the y direction and then rely on subpixel > rendering to improve things in the x direction. I find this the best > compromise; hinting in both directions just distorts things too much > for my liking. Then warping is probably not what you want... > In terms of whether to activate the option I would think it better > to make it optional, for the reasons specified above - some people > are likely using the light hinting mode specifically because it only > affects things vertically, and this might scupper that approach. Currently it's a compile-time option, cf. AF_CONFIG_OPTION_USE_WARPER. > Of course, I am commenting without having really studied in detail the > affects of enabling this option, though I can tell from your posted > comparison that the warped text has significantly increased the > overall length of the whole sentence. This varies. > *I have noticed however that inter-character spacing can still > *affected under LIGHT hinting, is that a bug? Good question. I don't know yet, but I'm studying the code right now and I probably can answer this soon. Werner _______________________________________________ Freetype-devel mailing list Freetype-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/freetype-devel