> All arches seem to have lost weight. It is possible that the conic
> Bezier flattener is not splitting enough.
I'm now really interested what David and Bevan are saying :-)
> You may want to fiddle with line 900 in ftgrays.c
>
> while ( dx > ONE_PIXEL / 4 )
>
> make it
>
> while ( dx > ONE_PIXEL / 6 )
Indeed, this makes the rendering almost equal to the previous result.
I favor this solution as a quick fix $(Q#|(B I consider this degradation
seriously enough to make a new release. It's really astonishing that
it has escaped our checks...
> I still think that both cubic and conic flatteners should use
> essentially the same code. Currently, the cubic solution is
> actually controlling the amount of error while doing the job,
> whereas the conic one is trying to make the best guess ahead of
> doing the job.
I currently can't remember: Your proposed code changes some months ago
handles this better? Otherwise, do you have a fix?
Werner
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