>> > How do the Apple and MS rendering engines behave? > >> Donno. MS supports CBDT fonts. I have not tested. Don't have a >> Windows machine or access to one these days. > > The closely related EBDT code in Font Validator is available. That > said, it is probably not very indicative of how MS rendering engine > behaves, since it is all in C#. I think Microsoft's C code for EBDT > likely came from Apple's bdat(?) code another decade before that, so > Apple and MS rendering behavior may be similar.
You are probably misunderstanding. *Of course* Microsoft and Apple support colour bitmap fonts (or rather, bitmap strikes). The question is how those platforms behave for glyph IDs without a bitmap. I suppose they do as Behdad suggest, this is, returning an empty bitmap with the given advance width (or height). Werner _______________________________________________ Freetype-devel mailing list Freetype-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/freetype-devel