On Tue, Sep 19, 2017 at 12:27 PM, Nicolas Jinchereau
<[email protected]> wrote:
> A font atlas is needed for efficient GPU-based text rendering. There has
> been some success in drawing glyphs on the GPU,

If I follow, you'd like to be able to interpolate between the bitmaps.
I think LCD color images are not suitable for this. At least this is
not straightforward, is it? Maybe, LCD rendering and GPU are not a
good match and should just be avoided.

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