Hi Toshiya,

Oh, I apologize that I've not finished any documents how
> to build & test SVG Native Viewer. I've asked a few questions
> to Dirk and got his answers (I'm sure my questions must
> be almost same with you), but not summarized the information
> as a step-by-step guide for others.


At first I was trying to compile Skia's master branch, which I successfully
did. After that I tried compiling SVG Native Viewer. First of all, there
were configuration issues due to which the variable `USE_SKIA` wasn't being
set to True on my Linux. After fixing that, there were many issues
regarding header files not being found. Those were because of the latest
changes in Skia. I fixed those too. The final issues were in the
compilation of Skia based rendering port. Which was due to `SkShader` class
getting changed. It turns out that SVG Native Viewer can directly work with
up to `chrome/m40` branch of Skia. So the next thing I have to do is get
the `chrome/m40` branch compiled. I was thinking about asking Dirk but
thankfully, you just told me that you already have. Since I have figured
out the most parts, I think a rough guide will work for me too.  So if you
could just write a few lines describing an overview, that'll most likely
work for me.

I'm sorry for that my
> laziness made you spend your times.
>

Oh it's totally fine. It taught me a lot. :D

# however, yet I have no experience to build it on Windows.
> # only Linux and macOS...
>

I am on Linux. So no problem. Ubuntu to be specific.

When I finish drafting of first revision, I hope you can
> review it and find some overlooked pitholes.
>

For sure, I would love to!

Regards,

Moazin
_______________________________________________
Freetype-devel mailing list
Freetype-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/freetype-devel

Reply via email to