>
> > A better way would be store an equivalent transformation matrix.  I
> > think this should be possible by using homogeneous coordinates.  I'm
> > going to try that. :)
>
> It seems that you have already implemented that, right?
>

PS: I only implemented it to see how well it works. If you think it doesn't
look
good I can remove it altogether and not support cascaded transformations at
all, that is, if there's not an even better way. :)
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