> > > A better way would be store an equivalent transformation matrix. I > > think this should be possible by using homogeneous coordinates. I'm > > going to try that. :) > > It seems that you have already implemented that, right? >
PS: I only implemented it to see how well it works. If you think it doesn't look good I can remove it altogether and not support cascaded transformations at all, that is, if there's not an even better way. :)
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