> So, I have been trying to convert my code to FT_Fixed for a few days
> now without any success. [...]
>
> As for bezier curves, there is almost always an overflow because
> while solving polynomials some large numbers are involved. I even
> tried using Newton's approximation, but it's too slow and still not
> as accurate as floating points.
Perhaps you have to subdivide the Bezier curves, using the Bezier
envelope as a guide? Or maybe you can do something similar to
Behdad's `GLyphy` implementation: He uses circular arcs to approximate
Bezier curves.
> I did not try using 64 bit integers because they are not portable I
> guess and because of that I have to create separate implementations
> for 32 and 64 bit architecture. So, after comparing both, I prefer
> floats over fixed points because they satisfy both range and
> precision.
I'm quite sure that everything can be handled gracefully with
fixed-point arithmetic by sophisticated rewriting of the formulae.
> I can try using 64 bit integers but I am not sure whether I will be
> able to finish the project on time or not because of separate
> implementation. I have attached the code below, note that this is
> my first time dealing with fixed points so there might be something
> that I am not doing right.
>
> SDF with fixed point:
> https://github.com/preversewharf45/freetype2-sdf/tree/FT_Fixed
Hmm. The last commit in this tree deletes the code for conic and
cubic curves in `get_min_distance`...
Werner