> After you do all this, you will realize that the speed is still a
concern.  Don't do bounding-box check.
> Classic way to do after is to split into a coarse grid and for each cell
find all edges that may be relevant.
> Then for pixels in each cell only process those edges.  This is what
GLyphy does and some of the other solutions as well.

This sounds interesting, I will definitely try to implement this and see
how it performs.

Thanks

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