This is not the proper way to detect API availability but it's the least-distuprive change possible to fix building for the GDK (Microsoft Store for games, Xbox). ---
Changes since v1: * Added missing backslash --- builds/windows/ftsystem.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/builds/windows/ftsystem.c b/builds/windows/ftsystem.c index 3a56834f6..f8b7126ad 100644 --- a/builds/windows/ftsystem.c +++ b/builds/windows/ftsystem.c @@ -197,7 +197,8 @@ /* non-desktop Universal Windows Platform */ -#if defined( WINAPI_FAMILY ) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP +#if defined( WINAPI_FAMILY ) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP \ + && WINAPI_FAMILY != WINAPI_FAMILY_GAMES #define PACK_DWORD64( hi, lo ) ( ( (DWORD64)(hi) << 32 ) | (DWORD)(lo) ) -- 2.44.0.windows.1