I have got the following code running and drawing my text
 
...
    err = FT_Load_Glyph( face, char_index, FT_LOAD_TARGET_NORMAL)
    if( err)
    {
        .....
    }
    err = FT_Render_Glyph( face->glyph, FT_RENDER_MODE_MONO);
    if( err)
    {
        .....
    }
 
I draw the font to my output but all the chars are in different positions, not lined up on then screen.
 
I have looked at the slot structure and I have varying bitmap_left, bitmap_top.
 
eg
PleaseWait gives
P (2,16) l (2,17) e (1,12) a (1,12) s (0,12) e (1,12) W (0,16) a (1,12) i (2,17) t (0,16)
 
now at the moment i copy from 0,0 to slot->bitmap.width, slot->bitmap.rows
 
What should i do with the bitmap_left and bitmap_top to get my text on the same line?
 
joolz
ps Still nobody to help with the Jam build problem!!!
 
 
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