Hi,

I am looking for a clever algorythmn for caching glyphs of different
sizes in a single pixmap/opengl-textrure.
My current implementation stores the glyphs in 16x16px wide boxes, but
I don't like the solution because glpyhs larger than 16px are not
cached at all and smaller glyphs waste space :-/

Any idea howto implement this? Do already algorythmns exist for this task?

 Thank you in advance, lg Clemens


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