Hi ML!!
I have to apply the 8bit pixmap i have inside
"face->glyph->bitmap"
after the call:
FT_Load_Char( face, 'T', FT_LOAD_RENDER );
on my 16bit backbuffer, in order to draw (for example) a blue 'T'
character...
Do you have some clue in order to accomplish that?
I saw some examples on the net; i should combine with OR the pixmap and
the backbuffer, like that:
backbuffer[x][y] |= face->glyph->bitmap.buffer[y *
face->glyph->bitmap.width + x]
But i wonder how should i combine my "BLUE" component?
And btw, my backbuffer is in 16bit format (565) while the FreeType
pixmap should be in 8bit format.....
I'm really stucked :(
I'm stucked!
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