How about rewriting or implementing a new render function for hollowing?

-----Original Message-----
From: Mickey Gabel [mailto:[email protected]] 
Sent: Tuesday, February 24, 2009 9:26 AM
To: Fan Zhang
Cc: Werner LEMBERG; [email protected]
Subject: Re: [ft] Questions with freetype

On 25/02/2009 00:19, Fan Zhang wrote:
> One way I am considering is to use emboldening.
>
> Drawing a emboldening character in the bitmap buffer and erasing
> internal part with normal bitmap generated by ft2 engine.
>
> Did your guys try that direction?
>
> Thanks
> Fan

We haven't tried anything yet, this is all still in the 
planning/experiment phase, so for us it's still theoretical.

I think your approach will mangle characters with small details and 
holes, for example chinese characters.



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