DPI is a feature of the monitor (how many pixels per inch). My guess is
that because most computer monitors (at the time winxp and win2000 were
made) were 96 dpi, by default windows is usually set to 96 dpi.
You can query this information using the windows api:
http://msdn.microsoft.com/en-us/library/dd464660%28VS.85%29.aspx#getting_system_information
Good luck,
Mickey
Thanks! I checked and, sure enough, on my system I am getting 96 dpi
for the screen device LOGPIXELSX/Y.
I'm still confused, though, as to why some fonts work fine and others
don't. Granted, I'm using FreeTypeGL which is in turn using FreeType,
however, it seems to initialize that 72 by default and I'm not
specifying the dpi for any fonts I use. So I guess one option would be
to query for the dpi and specify that when creating the fonts. It just
seems like there's something font specific not system specific since it
doesn't fail for other fonts using the same inputs.
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