Interestingly, FreeTypeGL does use FT_LOAD_NO_HINTING by default. Not sure why, but I have changed that and have it just using FT_LOAD_DEFAULT.

Something else I thought was to just manually filter the pixels after the call to FT_Render_Glyph. Perhaps set any pixels below a certain brightness to black and/or brighten up the pixels overall. Might be worth experimenting with.

On 2/7/2010 8:55 AM, Werner LEMBERG wrote:
I changed the flags as you suggested, rebuilt, and tested it again.
I've attached a screenshot.  I'm not sure how much of a difference
it made though.
Hopefully, you don't use FT_LOAD_NO_HINTING.  Otherwise the activated
bytecode interpreter does nothing.


     Werner




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