Hi, what's the most efficient way to draw non-antialiased pixels into a byte buffer? I've had a look at FT_PIXEL_MODE_MONOCHROME but this uses only 1 bit per pixel whereas I want FreeType to always plot 1 byte per pixel (255 for visible and 0 for invisible pixels). Setting "num_grays" of FT_Bitmap to 2 didn't seem to have any effect with FT_Outline_Render().
So is there an easy way to make FT_Outline_Render() or FT_Outline_Get_Bitmap() draw monochrome pixels as bytes instead of bits or do I have to do two passes, i.e. first draw monochrome bits into a temporary bitmap and then map them to bytes? Thanks! Marco _______________________________________________ Freetype mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/freetype
