Are you using software renderer(s), or GPU-based renderers? Output of
my D3D10 application (a set of chars of different size) differs
between builds in a more or less same fashion as yours, i.e. some
randomly positioned pixels, at a rate of ~0.01%, varying by a value of
1/255. I had no time to track it down yet except excluding blunders.

2017-11-30 7:11 GMT+01:00 Lawrence D'Oliveiro <[email protected]>:
> On Wed, 29 Nov 2017 23:44:32 +0000, Wessman, Tim (HP Calculators) wrote:
>
>> Could this be some sort of a floating point rounding behavior issue?
>> (hw float on the ARM rounding differently than hw/sw on the other
>> systems for example)
>
> Not likely. Everything is IEEE-754-conformant these days.
>
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